MoRE
CoRL 2026 · Spotlight

MoRE Mixture-of-Experts for Multi-Physics
Robotic World Models

Ziyu Zhu1,2,* Shaowei Liu1,* Albert J. Zhai1,* Henry Che1 Wei-Chiu Ma3 Shenlong Wang1

1University of Illinois Urbana-Champaign 2Georgia Institute of Technology 3Cornell University *Equal contribution

TL;DR

MoRE is a 3D point-cloud world model that infers the physical regime from a short interaction history and routes each interaction to a dedicated rigid, deformable, or prehensile motion expert. One model, real-time, and ready for MPC.

Overview
Abstract

Abstract

A robotic world model should predict how objects evolve under robot actions and physical dynamics. While recent 3D world models have shown strong predictive capabilities, they still struggle with the heterogeneous dynamics arising from diverse object interactions. To address this in a unified framework, we decompose robotic interactions into distinct physical regimes and assign each to a specialized motion expert. We introduce MoRE, a 3D world model with a mixture of motion experts organized around rigid, deformable, and prehensile dynamics. This design enables a single model to capture diverse physical behaviors while preserving regime-specific priors. Trained on mixed simulation and real-world data, MoRE integrates with Model Predictive Control (MPC) to support diverse manipulation tasks. Experiments show that MoRE improves prediction accuracy across physics regimes, leading to stronger real-world MPC performance.

Motivation

What would happen if the robot did this… or this?

MoRE predicts action-conditioned 3D dynamics for rigid and deformable objects under prehensile and non-prehensile actions
One MoE world model for rigid and deformable objects, prehensile and non-prehensile actions, running at 20 FPS.

We need a world model that is 3D, multi-physics, multi-tool, and feed-forward. Existing methods cover only part of this. MoRE pairs a large mixed dataset with a physics-informed mixture of motion experts.

MethodFeed-
forward
Multi-
physics
Multi-
tool
3D

† ParticleFormer supports multiple tools but is trained per scene. PointWorld relies on implicit dynamics; MoRE explicitly routes to physics-aligned experts.

Method

One shared encoder, many physics

Overview of MoRE architecture
MoRE treats both the scene and the robot action as 3D point clouds and predicts future scene point clouds autoregressively.

Interactive: watch the router pick an expert

Point-cloud rollout · schematic
tool / end-effector predicted 3D flow

Planning with the world model

Sampling-based MPC · schematic, rigid push
  1. Probe: a few random pokes; the router infers the regime.
  2. Sample: candidate pushes (M contacts × N directions).
  3. Roll out: every candidate with MoRE.
  4. Score: Chamfer distance to the goal; keep the best.
  5. Execute & re-plan: from the newly observed point cloud.
Results

Seeing is believing

Drag the scrubber to step through predicted 3D flow frame by frame. MPC rollouts play as prediction → execution pairs, one planning step at a time.

Dynamics prediction in simulation

More simulation rollouts from the paper
More simulation rollouts
More rigid (top) and deformable (bottom) rollouts.

Real-world dynamics: one model, many materials

One model, four interactions in the same scene: rigid box, plate from two sides, and a soft plush sloth.

MPC rollouts in simulation

Rigid Deformable
MPC rollout gallery from the paper
MPC rollouts in simulation
MPC across diverse tools, objects, and materials.

MPC in the real world

Citation

BibTeX

bibtex
@inproceedings{zhu2026more,
  title     = {MoRE: Mixture-of-Experts for Multi-Physics Robotic World Models},
  author    = {Zhu, Ziyu and Liu, Shaowei and Zhai, Albert J. and Che, Henry and Ma, Wei-Chiu and Wang, Shenlong},
  booktitle = {Conference on Robot Learning (CoRL)},
  year      = {2026}
}

Acknowledgments. This project is supported by the NSF Awards #2331878, #2340254, #2312102, #2414227, #2404385, and #2525287. We greatly appreciate the NCSA for providing computing resources through Delta and Delta AI program. We thank the support from the NVIDIA Academic Grant Program for Researchers.

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